Der Beta Build 25902 hat nun die ersten Klassenänderungen für WoW Battle for Azeroth mit sich gebracht. Wir zeigen euch, was bisher zu den 12 Klassen bekannt ist.
Erst vor wenigen Tagen hat Blizzard in einem Blog-Beitrag einen Ausblick auf die Klassenänderungen der neuen Erweiterung gegeben. Das Ziel sei es vor allem die Klassen wieder einzigartiger zu machen und wieder spezielle Fähigkeiten für Klassen zurückzubringen. Dank des ersten Beta Builds könnt ihr euch nun ein eigenes Bild davon machen. Allen voran sei hier erwähnt, dass der Talentplaner von wowhead bereits mit den neuen Talenten ausgestattet wurde.
Außerdem solltet ihr bei allen Änderungen natürlich bedenken, dass es sich um eine Beta handelt und in dieser noch sehr viel passieren kann. Das hier ist noch kein finaler Stand.
[su_spoiler title=“Dämonenjäger“ style=“fancy“ icon=“plus-square-1″ class=“Backgroundbox“]
- Blade Dance
109 sec cooldown. - Chaos Brand (New) Your damage brands the target, increasing magic damage taken by 5% for until cancelled.
- Chaos Nova Unleash an eruption of fel energy,
stunningdealing [*26.25% of Attack Power*] Chaos damage and disorienting all nearby enemies for until cancelledand dealing [*125% of Attack Power*] Chaos damageDamage will cancel the effect. Each enemy disoriented by Chaos Nova has a 50% chance to generate a Lesser Soul Fragment. 30 Fury. Instant. 60 sec cooldown. - Chaos Strike Slice your target for (
790%267% of weapon damage) Chaos damage.Critical strikesChaos Strike has a 40% chance to refund 20 Fury. 40 Fury. Melee range. Instant. - Consume Magic
2010 yd range. - Eye Beam Blasts all enemies
directly in front of you for dmg Chaos damage. Eye Beam always critically strikes. 50in front of you, dealing guaranteed critical strikes for a total of dmg Chaos damage over until cancelled. Your primary target takes 100% increased damage. 30 Fury. 20 yd range. 2 sec cast (Channeled).45 sec cooldown.30 sec cooldown. - Fel Rush
Havoc:Rush forward, incinerating anything in your path for[*294% of Attack Power*] Chaos damage. Generates 30 Fury if you damage an enemy. Vengeance: Rush forward, incinerating anything in your path for [*294%[*19.95% of Attack Power*] Chaos damage. Instant. 1 sec cooldown. - Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 *
112%38% of weapon damage*] Chaos damage over until cancelled to all nearby enemies. 100 yd range. Instant. - Fury of the Illidari Throws the Twinblades of the Deceiver in a whirlwind of energy, causing [*14.000 *
112%38% of weapon damage*] Chaos damage over until cancelled to all nearby enemies. 100 yd range. Instant. - Metamorphosis Leap into the air and land with explosive force, dealing
[*200%[*42% of Attack Power*] Chaos damage to enemies within 8 yds, and stunning them for until cancelled. Players are Dazed for until cancelled instead. Upon landing, you are transformed into a hellish demon for until cancelled, greatly empowering your Chaos Strike and Blade Dance abilities, gaining30%20% Leech, and 25% Haste. 40 yd range. Instant.5 min cooldown.4 min cooldown. - Soul Carver Carve into the soul of your target, dealing (
1,014%344% of weapon damage) Fire damage and an additional[*465%[*97.6%of Attack Power*] Fire damage over until cancelled. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec. Melee range. Instant. 60 sec cooldown. - Throw Glaive Throw a demonic glaive at the target, dealing (
490%95% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. 30 yd range. Instant. - Vengeful Retreat (Normal)
Nearby enemies take (100% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Generates 0 Fury over until cancelled if you damage an enemy.Nearby enemies take (34% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. - Vengeful Retreat (Prepared)
Nearby enemies take (100% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled.Nearby enemies take (34% of weapon damage) Physical damage and have their movement speed reduced by 70% for until cancelled. Generates 0 Fury over until cancelled if you damage an enemy.
Talents
- Burning Alive
Every 2Every 5 sec, your Fiery Brand deals[*52% of Attack Power*40;] Fire damage and spreads to one nearby enemy. Vengeance Demon Hunter – Level 100 Talent. - Charred Flesh (New) Fiery Brand increases the Fire damage your abilities deal to the target by 20%. Vengeance Demon Hunter – Level 102 Talent.
- Coming Soon This talent has been imprisoned by the Wardens and will be released soon!
Honor Talent.Vengeance Demon Hunter – Level 110 Talent. - Cycle of Hatred (New) When Chaos Strike refunds Fury, it also reduces the cooldown of Metamorphosis by 3 sec. Havoc Demon Hunter – Level 106 Talent.
- Dark Slash (New) Slash an enemy for (153% of weapon damage) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for until cancelled. Havoc Demon Hunter – Level 106 Talent. Melee range. Instant. 20 sec cooldown.
- Demonic Appetite Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants
3530 Fury. Havoc Demon Hunter – Level100 Talent.99 Talent. - Feast of Souls Soul Cleave heals you for an additional
[*468% of Attack Power * Percent Health*[*16.8% of Attack Power*;] over until cancelled. Vengeance Demon Hunter – Level 100 Talent. - Feed the Demon Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by
10.5 sec. Vengeance Demon Hunter – Level 104 Talent. - Fel Barrage (New) Unleash a torrent of Fel energy over until cancelled, inflicting [*40% of Attack Power*] Chaos damage to all enemies within 8 yds. Havoc Demon Hunter – Level 102 Talent. Instant. 60 sec cooldown.
- Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for
[*1,150%[*199.5% of Attack Power*] Fire damage over until cancelled. Causing damage also heals you for up to[*2,500%[*525% of Attack Power*] health. Vengeance Demon Hunter – Level 108 Talent. 300 Pain. 20 yd range. 2 sec cast (Channeled). 60 sec cooldown. - Fel Eruption Impales the target for
[*1,365%[*42% of Attack Power*] Chaos damage and stuns them for until cancelled.Inflicts an additional 100% damage against targets permanently immune to stuns. Havoc Demon Hunter – Level 106Havoc Demon Hunter – Level 108 Talent. 10 Fury / 100 Pain. 20 yd range. Instant. 30 sec cooldown. - Fel Mastery Increases Fel Rush damage by
30%, and grants 30 Fury when Fel Rush damages at least one target. Havoc Demon Hunter – Level 99 Talent.100%. Havoc Demon Hunter – Level 102 Talent. - Felblade (Havoc) Charge to your target and deal (
560%190% of weapon damage) Fire damage. - Felblade (Vengeance) Charge to your target and deal (
560%190% of weapon damage) Fire damage. - First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to firstbloodDmg against the first target struck. Havoc Demon Hunter – Level
102 Talent.106 Talent. - Fracture (New) Rapidly slash your target for (457% of weapon damage) Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. Vengeance Demon Hunter – Level 104 Talent. Melee range. Instant.
- Gluttony (New) Consuming a Soul Fragment has a chance to activate Metamorphosis for 5 sec. Vengeance Demon Hunter – Level 108 Talent. Approximately 1 proc per minute.
- Immolation Aura (New) Engulf yourself in flames, instantly causing [*31.5% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% of Attack Power*] Fire damage every sec. Lasts until cancelled. Generates 10 Fury over until cancelled. Havoc Demon Hunter – Level 100 Talent. Instant. 15 sec cooldown.
- Insatiable Hunger (New) Demon's Bite generates up to 10 additional Fury. Havoc Demon Hunter – Level 100 Talent.
- Master of the Glaive Throw Glaive now
has 2 charges, andsnares all enemies hit by 50% for until cancelled. Havoc Demon Hunter – Level 108 Talent. - Momentum Fel Rush
and Vengeful Retreat increase your damage done by 20% for until cancelled. Havoc Demon Hunter – Level 106 Talent.increases your damage done by 15% for until cancelled. Vengeful Retreat's cooldown is reduced by 10 sec, and it generates 0 Fury over until cancelled if it damages at least one enemy. Havoc Demon Hunter – Level 110 Talent. - Nemesis Increases damage you inflict against the target by 25% for until cancelled. When the target is slain, you will inflict 25% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Havoc Demon Hunter – Level
106110 Talent. 50 yd range. Instant. 2 min cooldown. - Razor Spikes While Demon Spikes is active, you deal 30% increased Physical damage and your melee attacks snare targets by
50%20%for until cancelled. Vengeance Demon Hunter – Level 99 Talent. - Soul Barrier (New) Shield yourself for until cancelled, absorbing [*1,000% of Attack Power * Percent Health*] damage. Consumes all Soul Fragments within 25 yds to add [*200% of Attack Power * Percent Health*] to the shield per fragment. Vengeance Demon Hunter – Level 110 Talent. Instant. 30 sec cooldown.
- Soul Rending
Gain an additional 70%Leech increased by 10%. Gain an additional 10% Leech while Metamorphosis is active. Havoc Demon Hunter – Level 104 Talent. - Soul Rending
Gain 50%Leech increased by 5%. Gain an additional 25% Leech while Metamorphosis is active. Vengeance Demon Hunter – Level 104 Talent. - Spirit Bomb
Consume allConsume up to 3 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for until cancelled and damaging them for[*180%[*28.35% of Attack Power*] Fire per fragment. You heal for20%10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter – Level 108 Talent.40 yd range. Instant.300 Pain. 40 yd range. Instant. - Trail of Ruin (New) The final slash of Blade Dance inflicts an additional [*12% of Attack Power*] Chaos damage over until cancelled. Havoc Demon Hunter – Level 102 Talent.
PvP Talents
- Demonic Trample You enter Metamorphosis, moving at 200% increased speed for until cancelled, knocking down all enemies in your path and dealing
[*63%[*13.23% of Attack Power*] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Vengeance DemonHunter – Tier 5 PvP Talent. Instant. 30 sec cooldown. - Illidan's Grasp You strangle the target with demonic magic, dangling them in place for until cancelled. Use Illidan's Grasp again to toss the target to a location within 0 yards, stunning them and all nearby enemies for until cancelled and dealing
[*63%[*13.23% of Attack Power*] Shadow damage. Vengeance DemonHunter – Tier 5 PvP Talent. 10 yd range. Instant. 60 sec cooldown.
Havoc
- Chaos Strike Slice your target for (
790%267% of weapon damage) Chaos damage.Critical strikes refund 20 Fury. Passive.Chaos Strike has a 40% chance to refund 20 Fury. Demon Hunter – Havoc Spec. - Demon's Bite Quickly attack for (
380%129% of weapon damage) Physical damage. Generates 20 to3040 Fury. Demon Hunter – Havoc Spec. Melee range. Instant. - Havoc Demon Hunter Increases damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari,
Inner DemonsImmolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Increases periodic damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon's Bite, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari,Inner DemonsImmolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Demon Hunter – Havoc Spec. - Leather Specialization Increases your Agility by
5%[*5 + 25% of Spell Power*]% while wearing only leather armor. Demon Hunter – Havoc Spec. - Mastery: Demonic Presence Increases your Chaos damage by [*150% of Spell Power*]% and your movement speed by
0%. Demon Hunter – Havoc Spec.[*60% of Spell Power*]%. Demon Hunter – Havoc Spec. - Shattered Souls Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 25% of maximum health and generating
3530 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for until cancelled. Demon Hunter – Havoc Spec.
Vengeance
- Demon Spikes Surge with fel power, increasing your
Parry chance by 20% and reducing Physical damage taken by 12%Armor by 80% of your Agiliry, and youy Parry chance by 15% for until cancelled. Demon Hunter – Vengeance Spec.200 Pain. Instant. 1.5 sec cooldown.Instant. 1.5 sec cooldown. - Demonic Wards Your tattoos reduce all damage taken by
20%10%, and increase your Stamina by 65% and your Armor by 75%. Demon Hunter – Vengeance Spec. - Immolation Aura Engulf yourself in flames, instantly causing
[*243%[*31.5% of Attack Power*] Fire damage to enemies within 8 yards and radiating[*69%[*11.76% of Attack Power*] Fire damage every sec. Lasts until cancelled. Generates 8 Pain over until cancelled. Demon Hunter – Vengeance Spec. Instant. 15 sec cooldown. - Infernal Strike Leap through the air toward a targeted location, dealing
[*316%[*39.9% of Attack Power*] Fire damage to all enemies within 6 yards. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 0.8 sec cooldown. - Leather Specialization Increases your Stamina by
5%[*5 + 25% of Spell Power*]% while wearing only leather armor. Demon Hunter – Vengeance Spec. - Mastery: Fel Blood
Demon Spikes reduces Physical damage taken by an additional [*75% of Spell Power*]%Increases the Armor bonus of Demon Spikes by an additional [*200% of Spell Power*]% of your Agility. Also increases your attack power by0%. Demon Hunter – Vengeance Spec.0.0%. Demon Hunter – Vengeance Spec. - Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for until cancelled. The Soul Fragment will be consumed when you approach it, healing you for
[*2,125% of Attack Power*[*446.25% of Attack Power*] health. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum;] health. Consuming a Demon's soul will grant you 20% increased damage for until cancelled. Demon Hunter – Vengeance Spec. - Shear
Shear has a small chance to shatterShear shatters the target's soul, leaving a Lesser Soul Fragment behind for until cancelled.The Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for [*250% of Attack Power*]% of maximum health. If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for until cancelled. Demon Hunter – Vengeance Spec.Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health. Demon Hunter – Vengeance Spec. - Shear Shears an enemy for (
340%115% of weapon damage) Physical damage, andhas a small chance to shattershatters a Lesser Soul Fragment from your targetthat heals you for [*250% of Attack Power*] health when consumed. Generates 10 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant. - Sigil of Flame Place a Sigil of Flame at the target location that activates after until cancelled. Deals
[*186%[*33.6% of Attack Power*] Fire damage, and an additional[*68%[*11.13% of Attack Power*] Fire damage over until cancelled, to all enemies affected by the sigil. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 30 sec cooldown. - Soul Cleave Viciously strike all enemies in front of you for
up to cleaveDamage93% of weapon damage Physical damage and heal yourself forup to cleaveHeal, based on Pain spent. Consumes all[*100% of Attack Power*]. Consumes up to 3 Soul Fragments within 25 yds. Demon Hunter – Vengeance Spec.250 Pain. Melee range. Instant.300 Pain. Melee range. Instant. - Throw Glaive Throw a demonic glaive at the target, dealing (
170%45% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 3 sec cooldown. - Vengeance Demon Hunter
Decreases damage/healing by 5%: Burning Alive, Demonic Trample, Erupting Souls, Eye of Leotheras, Fel Devastation, Fel Eruption, Felblade, Fiery Brand, Immolation Aura, Infernal Strike, Shear, Sigil of Flame, Soul Carver, Soul Cleave, Throw Glaive Decreases periodic damage/healing by 5%: Burning Alive, Demonic Trample, Erupting Souls, Eye of Leotheras, Fel Devastation, Fel Eruption, Felblade, Fiery Brand, Immolation Aura, Infernal Strike, Shear, Sigil of Flame, Soul Carver, Soul Cleave, Throw GlaiveDecreases damage/healing by 35%: Felblade Decreases damage/healing by 60%: Fel Eruption Demon Hunter – Vengeance Spec.
[/su_spoiler]
[su_spoiler title=“Druide“ style=“fancy“ icon=“plus-square-1″ class=“Backgroundbox“]
- Ashamane's Frenzy Unleash Ashamane's Frenzy, clawing your target 15 times over until cancelled for
[*366%[*76.9% of Attack Power*] Physical damage and an additional[*1,098%[*230.6% of Attack Power*] Bleed damage over until cancelled. Awards 3 combo points. Melee range. Instant. - Bear Form You gain
20[*20 + 2.5% of Spell Power* Rage upon shapeshifting into Bear Form. Instant. - Bear Form Shapeshift into Bear Form, increasing armor by
200%220% and Stamina by 55%, granting protection from Polymorph effects, and increasing threat generation. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Instant. - Cat Form Shapeshift into Cat Form, increasing auto-attack damage by [*40 + 25% of Spell Power*]% movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees you from movement impairing effects. Shapeshift. Instant.
- Cenarion Ward Heals the target for
[*220%[*55% of Spell Power*] every 2 sec for until cancelled. 100 yd range. Instant. - Dash Activates Cat Form and increases movement speed by
70%60% while in Cat Form for until cancelled. Instant.3 min cooldown.2 min cooldown. - Efflorescence
Restores [*56.45%Restores [*14.11% of Spell Power*] health to three injured allies within 10 yards of the initial target every 2 sec for until cancelled. 100 yd range. Instant. - Enraged Maul Maul the target for (
500%170% of weapon damage) Physical damage. Requires Bear Form. Honor Talent. 200 Rage. Melee range. Instant. - Full Moon
Deals [*1,872%Deals [*468% of Spell Power*] Arcane damage to the target and reduced damage to all other nearby enemies, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 3 sec cast. - Half Moon
Deals [*936%Deals [*234% of Spell Power*] Arcane damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form, Flight Form. Artifact. 40 yd range. 2 sec cast. - Hibernate (New) Forces the enemy target to sleep for up to until cancelled. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin. Can be cast in Tree of Life Form, Moonkin Form. 6.5% of Base Mana. 30 yd range. 1.5 sec cast.
- Lifebloom Heals the target for
[*25%[*6.25% of Spell Power*] over until cancelled. When Lifebloom expires or is dispelled, the target is instantly healed for[*250%[*62.5% of Spell Power*]. Limit 1. 40 yd range. Instant. - Moonfire (Balance) A quick beam of lunar light burns the enemy for
[*114.4%[*22.5% of Spell Power*] Arcane damage and then an additional[*57.2%[*11.25% of Spell Power*] Arcane damage over until cancelled. - Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for
[*114.4%[*22.5% of Spell Power*] Arcane damage and then an additional[*57.2%[*11.25% of Spell Power*] Arcane damage over until cancelled. - Moonfire (Bear Form) A quick beam of lunar light burns the enemy for
[*114.4%[*22.5% of Spell Power*] Arcane damage and then an additional[*57.2%[*11.25% of Spell Power*] Arcane damage over until cancelled. - Moonfire (Balance) A quick beam of lunar light burns the enemy for
[*114.4%[*22.5% of Spell Power*] Arcane damage and then an additional[*57.2%[*11.25% of Spell Power*] Arcane damage over until cancelled. - Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for
[*114.4%[*22.5% of Spell Power*] Arcane damage and then an additional[*57.2%[*11.25% of Spell Power*] Arcane damage over until cancelled. - Moonfire (Bear Form) A quick beam of lunar light burns the enemy for
[*114.4%[*22.5% of Spell Power*] Arcane damage and then an additional[*57.2%[*11.25% of Spell Power*] Arcane damage over until cancelled. - Rage of the Sleeper
Deals [*225%Deals [*47.25% of Attack Power*] Nature damage. 100 yd range. Instant. - Rebirth Returns the spirit to the body, restoring a dead target to life with
60%100% health and 20% mana. Castable in combat. Usable in all shapeshift forms. 100 Rage. 40 yd range. Instant. 10 min cooldown. - Regrowth (Balance) Heals a friendly target for
[*350%[*87.5% of Spell Power*] and another[*10%[*2.5% of Spell Power * mult*] over until cancelled. - Regrowth (Feral, Guardian) Heals a friendly target for
[*350%[*87.5% of Spell Power*] and another[*10%[*2.5% of Spell Power * mult*] over until cancelled. - Regrowth (Restoration) Heals a friendly target for
[*350%[*87.5% of Spell Power*] and another[*10%[*2.5% of Spell Power * mult*] over until cancelled. - Soothe (New) Soothes the target, dispelling all enrage effects. Can be cast in Tree of Life Form, Moonkin Form. 5.6% of Base Mana. 40 yd range. Instant.
- Sunfire (Balance) A quick beam of solar light burns the enemy for
[*114.4%[*22.5% of Spell Power*] Nature damage and then an additional[*57.2%[*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards. - Sunfire (Restoration) A quick beam of solar light burns the enemy for
[*114.4%[*22.5% of Spell Power*] Nature damage and then an additional[*57.2%[*11.25% of Spell Power*] Nature damage over until cancelled to the primary target and all enemies within 5 yards. - Thrash Strikes all nearby enemies, dealing
[*55.3%[*7.98% of Attack Power*] Bleed damage and an additional[*12.1%[*1.08% of Attack Power*] Bleed damage over until cancelled. When applied from Bear Form, this effect can stack up to 3 times. Generates45 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant. 6 sec cooldown. - Thrash Strikes all nearby enemies, dealing
[*50.02%[*8.4% of Attack Power*] Bleed damage and an additional[*35.62%[*5.04% of Attack Power*] Bleed damage over until cancelled. Awards 1 combo points. Requires Cat Form. Feral, Guardian. 45 Energy. 8 yd range. Instant. - Tranquility Heals all allies within 40 yards for
[*900%[*225% of Spell Power*] over until cancelled. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.
Talents
- Brambles Sharp brambles protect you, absorbing and reflecting up to
[*24%[*20% of Attack Power*] damage from each attack. While Barkskin is active, the brambles also deal[*21.6%[*3.36% of Attack Power*] Nature damage to all nearby enemies every 1 sec. Guardian Druid – Level 15 Talent. - Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (
2,470%408% of weapon damage) Physical damage. Awards 1 combo points. Requires Cat Form. Feral Druid – Level 90 Talent.2030 Energy. 8 yd range. Instant. - Cenarion Ward Protects a friendly target for until cancelled. Any damage taken will consume the ward and heal the target for
[*220%[*55% of Spell Power*] over until cancelled. Can't be cast in Moonkin Form. Restoration Druid – Level 15 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown. - Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for
[*60%[*15% of Spell Power*] over until cancelled. Restoration Druid – Level 75 Talent. - Feral Affinity You gain: Feline Swiftness Increases your movement speed by
15%[*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Restoration Druid – Level 45 Talent. - Feral Affinity You gain: Feline Swiftness Increases your movement speed by
15%[*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Your energy regeneration is increased by 35%. Guardian Druid – Level 45 Talent. - Feral Affinity You gain: Feline Swiftness Increases your movement speed by
15%[*15 + 25% of Spell Power*]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Balance Druid – Level 45 Talent. - Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing
[*353.6%[*88.4% of Spell Power*] Astral damage every 1 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid – Level 100 Talent. 60 Lunar Power, plus 120 per sec. 40 yd range. Instant. 1.5 min cooldown. - Guttural Roars
Increases the radius of Stampeding Roar by 200%Increases, the radius of Incapacitating Roar by 100%, and reduces the cooldown of Stampeding Roar by 50%. Guardian Druid – Level 30 Talent. - Incarnation: Guardian of Ursoc An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec, causes Mangle to hit up to
3[*3 + 25% of Spell Power* targets, and increases armor by15%[*15 + 25% of Spell Power*]%. Lasts until cancelled. You may freely shapeshift in and out of this improved Bear Form for its duration. Guardian Druid – Level 75 Talent. Instant. 3 min cooldown. - Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl once while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by
50%[*50 + 25% of Spell Power*]%, and increases maximum Energy by50[*50 + 25% of Spell Power*. Lasts until cancelled. You may shapeshift in and out of this improved Cat Form for its duration. Feral Druid – Level 75 Talent. Instant. 3 min cooldown. - Jagged Wounds Your Rip, Rake, and Thrash abilities deal
the same damage as normal, but in 20% less timetheir full damage 20% faster. Feral Druid – Level 75 Talent. - Lunar Beam Summons a beam of lunar light at your location, dealing
[*720%[*109.2% of Attack Power*] Arcane damage and healing you for[*2,400%[*504% of Attack Power*] over 8 sec. Guardian Druid – Level 100 Talent. 40 yd range. Instant. 1.2 min cooldown. - Moment of Clarity Omen of Clarity now triggers 100% more often, stacks up to [*1u + 1*] times and increases the damage of your next Shred, Thrash, or Brutal Slash by
20%15%. Your maximum Energy is increased by 30. Feral Druid – Level 100 Talent. - Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (
850%289% of weapon damage) Physical damage, and reduces all damage you take by 9% for until cancelled. Requires Bear Form. Guardian Druid – Level 100 Talent. Melee range. Instant. - Savage Roar Finishing move that
grants 15% increased damageincreases damage by 15% while in Cat Form. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Feral Druid – Level 90 Talent.4030 Energy. 100 yd range. Instant. - Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing
[*57.2%[*11.25% of Spell Power*] Astral damage and generating 4 Astral Power. Balance Druid – Level 90 Talent. - Spring Blossoms Each target healed by Efflorescence is healed for an additional
[*20%[*5% of Spell Power*] over until cancelled. Restoration Druid – Level 90 Talent. - Stellar Flare Burns the target for
[*260%[*52.5% of Spell Power*] Astral damage, and then an additional[*83.2%[*17.5% of Spell Power*] damage over until cancelled. Stellar Flare benefits from Starfall's Stellar Empowerment. Balance Druid – Level 75 Talent. 100 Lunar Power. 40 yd range. 1.5 sec cast. - Tiger Dash Name changed from "Dash" to "Tiger Dash". Activates Cat Form and increases movement speed by
150%, reducing by 13% every second, while in Cat Form for until cancelled. Instant. 60 sec cooldown.200%, reducing gradually over until cancelled. Druid – Level 30 Talent. Instant. 45 sec cooldown.
PvP Talents
- Enraged Maim You deal (
600%204% of weapon damage) Physical damage and incapacitate the target for until cancelled. Requires Cat Form. Feral Druid – Tier 4 PvP Talent. 35 Energy. Melee range. Instant. 10 sec cooldown. - Prickling Thorns When your Entangling Roots is removed, dispelled, or ends, the target will take
[*300%[*75% of Spell Power*] damage. Balance Druid – Tier 4 PvP Talent. - Revitalize Casting Rejuvenation grants the target 2 charges of Revitalize. Revitalize will heal the target for
[*200%[*50% of Spell Power*] after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec. Restoration Druid – Tier 4 PvP Talent. - Tooth and Claw Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%. You also learn: Enraged Maul Maul the target for (
500%170% of weapon damage) Physical damage. Feral Druid – Tier 2 PvP Talent.
Balance
- Leather Specialization Increases your Intellect by
5%[*5 + 25% of Spell Power*]% while wearing only Leather armor. Druid – Balance Spec. - Lunar Strike Call down a strike of lunar energy, causing
[*319%[*85% of Spell Power*] Arcane damage to the target, and[*111.7%[*21.3% of Spell Power*] Arcane damage to all other enemies within 5 yards. Generates 12 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Spec. 40 yd range. 2.5 sec cast. - Moonkin Form Shapeshift into Moonkin Form, increasing
your Arcane and Nature damagethe damage of your Druid spells by 10% and your armor by200%125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 0% chance make your next Lunar Strike instant. The act of shapeshifting frees you from movement impairing effects. Can't be cast in Tree of Life Form. Druid – Balance Spec. Instant. - Solar Wrath Hurl a ball of solar energy at the target, dealing
[*225%[*60% of Spell Power*] Nature damage. Generates 0 Astral Power. Can be cast in Moonkin Form. Druid – Balance Spec. 40 yd range. 1.5 sec cast. - Starfall Calls down waves of falling stars at the targeted area, dealing
[*411.8%[*83.3% of Spell Power*] Astral damage over until cancelled. Also applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid – Balance Spec. 600 Lunar Power. 40 yd range. Instant. - Starsurge Launch a surge of stellar energies at the target, dealing
[*520%[*150% of Spell Power*] Astral damage. Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively. You can accumulate up to 1 of each Empowerment. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid – Balance Spec. 400 Lunar Power. 40 yd range. Instant.
Balance & Restoration
- Killer Instinct
Grants 100%Grants [*100 + 25% of Spell Power*]% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form. Druid – Balance & Restoration Spec. - Sunfire (Balance) A quick beam of solar light burns the enemy for
[*114.4%[*22.5% of Spell Power*] Nature damage and then an additional[*57.2%